The Coach



David Krogmann

David Krogmann - President / CEO / Producer

David has a Masters in Game Design from Full Sail University and is currently an Adjunct Professor at Davenport University, where he teaches web and computer programming, artificial intelligence, and many game design and development courses.

He started coding in 1982 in Basic and 6502 Assembly and has continued learning new software and technologies as they were born. The first game he ever played was Akalabeth: World of Doom by Richard Garriott.

Favorite Games/Types: FPS's (Doom, Call of Duty, The Division), RPG's (Skyrim, WoW, UO), and Survival (Rust, 7 Days 2 Die).

Worked on: Yggdrasil, Ashlight Fantasy Survival, Ashlight: Duel Adventure's CCG
Jack-of-All-Trades
Production
Game Design
Unity
C#
Gameplay
Game Development

The Former Interns



Steven Endres - Game Developer Intern

Steven is attending Davenport University for a bachelor’s degree in Computer Science with a specialty in Gaming and Simulation. Planning on pursuing a master’s degree in Computer Science with a specialty in Artificial Intelligence.

He has wanted to be a programmer since 2nd grade and dreams to one day to either make his dream game or help create the first general use Artificial Intelligence.

Favorite Games/Types: Rogue-Like (The Binding of Isaak, Slay the Spire, and Rogue Legacy), Survival (Minecraft, Subnautica, Factorio), and RPG (Borderlands Series, Path of Exile, Diablo Series).

Working on: Ashlight: Undercroft

Unity
C#
Modeling
Animation
Game Design
Game Development


Sean Hannah - Game Developer Intern

Sean is attending Davenport University for a bachelor’s degree in Computer Science with a specialty in Gaming and Simulation. He started gaming at a young age with the SNES and has developed into a life-long gamer. The game that gave him the desire to become a game designer is .hack//G.U. Vol.1//Rebirth for the PlayStation 2.

Over the years he has become more interested in the development of games. As he plays games, he now tries to dissect them so he can better understand what makes them fun.

Favorite Games/Types: RPG's (Final Fantasy 7, Skyrim), MMO's (Final Fantasy 14, Star Wars: The Old Republic), and Action Adventure's (God of War, The Legend of Zelda).

Worked on: Ashlight: Duel Adventure's CCG

Unity
C#
Modeling
Animation
Game Design
Game Development


Ben Holton - Game Developer Intern

Ben grew up in Taiwan before joining the US Army. Since leaving Active Duty, he enrolled in Davenport University's "Gaming and Simulation" specialty of Computer Science; he graduates in the Fall of 2017.

He became known as Roach / Bad-Luck-Chuck during his second deployment due to how many negative events occurred around him and their lack of ability to put him down.

Favorite Games/Types: FPS's (Battlefield, Halo, Call of Duty), MOBA's (Heroes of the Storm), and RPG's (Skyrim).

Worked on: Ashlight Fantasy Survival, Ashlight: Duel Adventure's CCG

Unity
C#
Modeling
Animation
Game Design
Game Development


Anthony Tenerelli

Anthony Tenerelli - Game Developer Intern

Anthony is senior at Davenport University and will be graduating with a bachelor’s degree in Computer Science with a concentration in Game Design and Business Simulation. He knew the he wanted to be a game designer since a freshman in high school after watching a Halo documentary for Halo Wars and has followed through on that passion ever since. He enjoys all the aspects of game development and has contributed on both programming and art in the past.

Now I have shifted into the paper work and planning of game development but still enjoy all of the aspects of game development.

Favorite Games/Types: Strategy (Hearthstone, Summoners War Sky Arena), Moba (League of Legends), Survival (Ark), FPS (Halo), Open World (Farcry, Assassin's Creed).

Worked on: Ashlight Fantasy Survival
Unity
C#
Modeling
Animation
Game Design
Game Development


Daniel Cooper

Daniel Cooper - Game Artist Intern

I am a self-taught artist who specializes in 3D modelling. I found my passion for modelling in a high school drafting class, and have since focused on structures and hard bodied objects. I have been learning about materials and lighting through Daz Studio, while all of my modelling has been done with Lightwave.

I enjoy low poly modelling the most and my favorite things to model include structures and bulky vehicles.

Favorite Games/Types: FPS (Battlefield 1, Dying Light), Strategy (Tropico 5, Company of Heroes), RPG (Fallout 4, Skyrim).

Worked on: Ashlight Fantasy Survival
Unity
C#
Modeling
Animation
Game Design
Game Development

Address

Maitland, FL 32751

Phone: +1 616-666-2557

info@treehousegaming.com

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The Team